Archive for the ‘Kingdoms At War Handbook’ Category

Allies/Volleying

Posted: 01/16/2011 in Kingdoms At War Handbook
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Allies/Volleying Volleying Allies – Volleying allies is one of the best ways of making money. In order to volley an ally, you need 3 or more people. 1 person to be bought and 2 or more people who hire. How it works is player A buys player B and then player C buys player B then player A buys player B back then player C buys player B back. This continues until player B is at a certain price point.

Every time you hire an ally, the price of that ally goes up by 5% As such, whenever you hire an ally an it gets hired away, you get 1.5% more gold then before. So as an example, you buy an ally that costs 100 gold. After you hire that ally, it costs 105 gold. The price continues to go up by 5% every time it is hired.

As such, you can make lots of gold from hiring/volleying allies. Please note that it can take up to 2 seconds until you can re-hire an ally.

Dropping Allies –  Dropping allies is a good way to protect yourself from being stripped or to get rid of bad or inactive allies. The only downside to this is that you only get 60% of the allies hire price back.

General Uses/Benefits of Allies

Uses of Allies – People use allies for a lot of things. You can use them for banking your money, volleying, getting stronger, and getting higher plunder!

Benefits of Allies – Benefits of having allies are more money from attacks, a place to bank your money, and to increase your stats! The better allies you have, the better you are!

Max Plunder Having Max Plunder is key to progressing in Kingdoms at War. In order to get it, you must have lots and lots of gold in allies. Plunder is the bonus from your allies. You can tell when you have max plunder when you attack an enemy, buy an ally, attack the same enemy, and your “bonus from allies” doesn’t go up. Here is a picture of an attack.

The Marketplace

Posted: 01/16/2011 in Kingdoms At War Handbook
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The Marketplace

At the Marketplace you can buy Attack Potions, Defense Potions, Spy Attack Potions, Spy Defense Potions, and Speakers. You also have access to The Oracle here. POTIONS ARE NOT PERMANENT.

Attack Potions – To use an Attack Potion, you buy Attack Potions, attack someone, and click on which ones you want to use when the screen comes up. You can use 1 of every Attack Potion per attack (If you own one of every Attack Potion). When you sell an Attack Potion, you get 75% of the cost back.

Defense Potions – Defense Potions are automatically used whenever you are attacked. You will use up to one of every Defense Potion, depending on the attacker’s strength. When you sell an Defense Potion, you get 75% of the cost back.

Spy Attack Potions – To use a Spy Attack Potion, you buy Spy Attack Potions, steal or assassinate someone, and click on which ones you want to use when the screen comes up. You can use 1 of every Spy Attack Potion per attack (If you own one of every Spy Attack Potion). When you sell a Spy Attack Potion, you get 75% of the cost back.

Spy Defense Potions – Spy Defense Potions are automatically used whenever you are stole from or assassinated. You will use up to one of every Spy Defense Potion, depending on the spier’s strength. When you sell a Spy Defense Potion, you get 75% of the cost back.

Speakers – To get speakers, you can either buy a pro pack or buy a speaker. Buying one speaker costs 1 nobility point. iPod Touch/ iPhone/iPad users automatically get 5 speakers daily to a maximum of 25.

The Oracle In The Oracle

You pay for everything with health crystals, nobility points, or real money. You can also see how many Nobility Points and Health Crysyals you have at the top.

Nobility Points – In order to get Nobility Points, you can enter or have someone enter your referral code. This gets you 1 Nobility Point. You can also get Nobility Points from quests, buy a Pro Pack, or buy Nobility Points seperately. The cost of 50 Nobility Points is $4.99, the cost of 100 Nobility Points is $9.99, the cost of 200 Nobility Points is $19.99, and the cost of 750 Nobility Points is $74.99.

Health Crystals – In order to get Health Crystals you can enter or have someone enter your referral code. You get 1 Health Crystal for this. You can also get Health Crystals from questing, and you can just buy Health Crystals seperately. The cost of 1 Health Crystal is $0.99, the cost of 6 Health Crystals is $4.99, and the cost of 13 Health Crystals is $9.99.

Regeneration- 1 Regeneration costs 10 nobility points or 1 Health Crystal. This instantly gives you full soldiers and spies.

Gold – For 15 Nobility Points you get free gold. The amount of gold you get is 7% of your next land cost. If you have gotten all of the lands, you get $210,000,000.

New Username – For 20 Nobility Points you can change your username. There is a 30 character limit and you can make your name whatever you want it to be as long as there is no foul language involved.

Pro Packs – The Pro Packs all give you permanent items and Nobility Points and Speakers. They are all in-app purchases. They are The Hero Pack, Shadow Pack, Chaos Pack, Mercenary Pack, Sabotage Pack, Guardian Pack, and the Seige Pack.

Hero Pack- The Hero Pack costs $9.99 and when purchased gives you a Generals Helmet. The Generals Helmet gives you a 10% bonus to Attack and Defense. You also recieve 50 Speakers and 60 Nobility Points.

Shadow Pack – The Shadow Pack costs $9.99 and when purchased gives you a Fiery Amulet. The Fiery Amulet gives you a 10% bonus to Spy Attack and Spy Defense. You also recieve 50 Speakers and 60 Nobility Points.

Chaos Pack – The Chaos Pack costs $49.99 and when purchased gives you a Scimitar. The Scimitar gives you a 10% bonus to Attack and Defense and Spy Attack and Spy Defense. You also recieve 100 Speakers and 500 Nobility Points.

Mercenary Pack – The Mercenary Pack costs $1.99 and when purchased gives you a Mystical Skull. The Mystical Skull gives you a 5% bonus to Spy Defense. You also recieve 10 Speakers and 10 Nobility Points.

Sabotage Pack – The Sabotage Pack costs $1.99 and when purchased gives you a Black Gem. The Black Gem gives you a 5% bonus to Spy Attack. You also recieve 10 Speakers and 10 Nobility Points.

Guardian Pack – The Guardian Pack costs $1.99 and when purchased gives you a Guardians Helmet. The Guardians Helmet gives you a 5% bonus to Defense. You also recieve 10 Speakers and 10 Nobility Points.

Seige Pack – The Seige Pack costs $1.99 and when purchased gives you a Dwarven Axe. The Dwarven Axe gives you a 5% bonus to Attack. You also recieve 10 Speakers and 10 Nobility Points.

Clans

Posted: 01/16/2011 in Kingdoms At War Handbook
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Clans

Clans are possibly the most important things in Kingdoms at War. I’m not going to delve much into clans, but they are very important to Kingdoms at War.

Running a Clan – There are a few mechanics to running a clan. They are only available to admins/owners. Some are only available to owners.

Joining a Clan – In order to join a clan, you must click clan then search then search the name of the clan you want to join, then click join. You then must wait for an owner/admin to accept/reject your request to join.

Creating a Clan – To do this you must be on a PC. Creating a clan costs 100 Nobility Points or 3billion gold. Anyone can do this, and will recieve ownership of the clan that you have created. *Make sure you are ready to run a clan. It takes lots of generosity and dedication to do this

Accepting/Rejecting Applicants – To Accept/Reject Applicants Get onto your clan page, click on applicants, then accept or reject the applicants. Owners or Admins can do this.

Editing Clan Page – You must be on a PC to do this. Get onto your clan page and simply click “edit clan description” and then you can type in whatever you want the description to be. Owners or Admins can do this.

Editing Titles – You must be on a PC to do this. Get onto your clan page and simply scroll down to the member whose title you want to change, click manage, and then type in the title you want. Owners or Admins can do this, however only Owners can change Admin’s titles.

Making Admins – You must be on PC to do this. Get onto your clan page and simply scroll down to the person you want, click manage, and click set to admin. Only Owners can do this.

Transferring Ownership – You must be on PC to do this. Get onto your clan page and scroll down to the person you want. Then click manage and finally, click set to owner. Only Owners can do this, and once done, they lose their ownership.

Clan Announcement – In order to change your clan announcement, click on it and then type in whatever you want. There is a 90 character limit here. Owners or Admins can do this.

Wars – Please view the Wars section for more information. **If you have low PC access, download the cloud browse app and you can manage your clan from there.

Wars

Posted: 01/16/2011 in Kingdoms At War Handbook
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Wars

Wars are an important part of Kingdoms at War. Without them how would we settle disputes :-)? In order to be in a war, you must be in a clan that is warring.

Starting a War – To start a war you first must be an owner/admin of a clan. You must then challenge another clan. The challenged clan has 12 hours to accept the war or else the challenge is discarded. To accept the war, you must be an owner/admin of a challenged clan. It takes 3 votes for a war to be accepted (or less, depending on how many admins you have). It takes one vote to reject a war. You have 24 hours from when the war is challenged until the war starts.

During a War – During a war the objective is to make as much plunder as you can. Also, whenever you attack someone or steal from someone in a war a certain percentage of how much you take is deducted as “war tax” and goes towards your clan’s plunder. A picture of war tax is coming up.

Image

To view how much your clan has made click on clan and then view war and it will show the amount of plunder your clan has raised, a link to your clan’s war roster, how many succesful attacks, steals, assassinations, and scouts your clan has done, and how long is left in the war. It will also show the same for the other clan.

After a War – After a war you can view how much plunder you and your clanmates raised individually. To do this you click clan, war history, details, player stats, and boom. Plunder raised by individuals. Also, a certain amount of gold is released to each player on the winning team. This is taken from the war tax and the more plunder you raise, the more you’re rewarded.

Getting Started

Posted: 01/16/2011 in Kingdoms At War Handbook
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Getting Started

Now, I’m going to try and walk you through the beginning phases of Kingdoms at War.

To start off, do the quest “Excavate” until it is mastered. After that, do the quest “The Hunt for Treasure” until you are out of troops.

After you are out of troops, select a target from the battle list that has a “good reward” and steal from them 5 times. Then find another that has a “good reward” and steal from them 5 times. Continue this until you are you of spies.

When you are out of spies, sell your guild and build a workshop on the land. Also, buy as many lands as you can at this time and build workshops, stables , or barracks on the lands.

After you have done this, wait until your troops regenerate to 400 at least.

When you are finished regenerating, look for a player that has 400 attack and 200 defense. Attack this person 5 times. Regenerate to 400 troops again.

While you are waiting to regenerate, find a different 400 attack and 200 defense player to attack. When you are at 400 troops again, attack this person 5 times.

Repeat the above step continuosly.

As soon as you have enough gold to buy land, buy land. Build a workshop, barrack, or stable on it. Continue this until you have 9 lands. If you ever have to step out for real life, do the quest “The Hunt for Treasure” until you have 250 troops and then do the quest “Excavate” until you have no troops left.

Once you have 9 lands you should start upgrading your buildings. Attack people or do quests for money and you should be fine! It would also be wise to get a spy building on your tenth land!

Also, a good idea is to enter a referral code. You can find one in the referral code forums (see forums section for more information). Make sure that the person’s code that you’re adding offers a volley and lists peoples names that enter their code. Also, check their thread to make sure that there are no people complaining about not getting their volley.

This guide, if followed correctly, should get you to 9 lands quickly and easily. If you want to learn more, I’d suggest looking at the “Making Money” section.

Achievements

Posted: 01/16/2011 in Kingdoms At War Handbook
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Achievements are pretty fun. The more active you are and the longer you have played the more achievements you’ll have. I’ll try to touch up on all 14 of them.

Conqueror – Gotten by attacking people succesfully.

Level 1- 3 successful attacks
Level 2- 10 successful attacks
Level 3- 85 successful attacks
Level 4- 600 successful attacks
Level 5- 1300 successful attacks

Scout – Gotten by scouting people succesfully.

Level 1- 15 successful scouts
Level 2- 150 successful scouts
Level 3- 1500 successful scouts
Level 4- 5000 successful scouts
Level 5- 10000 successful scouts

Thief - Gotten by stealing from people succesfully.

Level 1- 10 successful steals
Level 2- 20 successful steals
Level 3- 85 successful steals
Level 4- 300 successful steals
Level 5- 650 successful steals

Assassin – Gotten by assassinating people succesfully.

Level 1- 10 successful assassinations
Level 2- 24 successful assassinations
Level 3- 85 successful assassinations
Level 4- 200 successful assassinations
Level 5- 600 successful assassinations

Defender – Gotten by defending against attacks succesfully.

Level 1- 1 successful defenses
Level 2- 10 successful defenses
Level 3- 35 successful defenses
Level 4- 85 successful defenses
Level 5- 900 successful defenses

Quest Mastery – Gotten by mastering quests.

Level 1- 5 mastered quests
Level 2- 10 mastered quests
Level 3- 25 mastered quests
Level 4- 50 mastered quests
Level 5- 69 mastered quests

Explorer – Gotten by exploring lands.

Level 1- 4 lands explored
Level 2- 10 lands explored
Level 3- 12 lands explored
Level 4- 15 lands explored
Level 5- 25 lands explored

Commander – Gotten by hiring allies.

Level 1- 5 allies owned
Level 2- 20 allies owned
Level 3- 50 allies owned
Level 4- 100 allies owned
Level 5- 250 allies owned

Clan Leader – Gotten by creating a clan.

Level 1- 1 Clan Created.

Recruiter – Gotten by owning a clan with a lot of members.

Level 1- 5 members in your clan
Level 2- 20 members in your clan
Level 3- 50 members in your clan
Level 4- 80 members in your clan
Level 5- 100 members in your clan

Call to Arms – Gotten by referring people.

Level 1- 1 person referred
Level 2- 5 people referred
Level 3- 8 people referred
Level 4- 10 people referred
Level 5- 20 people referred

Loyalty – Gotten by playing for a long time.

Level 1- 1 days played
Level 2- 3 days played
Level 3- 7 days played
Level 4- 90 days played
Level 5- 120 days played

Connected – Gotten by using both PC and iPod.

Level 1- Link account on PC and iPod.

Moderator – Gotten by becoming a moderator.

Level 1- Awarded by the developers.

Making Money

Posted: 01/16/2011 in Kingdoms At War Handbook
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Making Money

The following is a list of simple and easy ways to make gold.

Attacking – Attacking is the most obvious way of making money. If you attack someone, you get gold depending on how strong the enemy is.

Stealing – Stealing is also an obvious way to make money. If you steal from someone, you get gold depending on how strong the enemy is.

Being Hired/Volleyed – Being hired gets you some good money as well. Each time you’re hired, you get gold. The amount of gold you get goes up every time you’re hired, capping at the hire cost of 75million giving you 1million every time you’re hired.

Hiring/Volleying Allies – Hiring/Volleying Allies is one of the best ways of making money. Please view the Allies/Volleying section for more information.

Wars – Wars have potential to make you lots of money or none. See the wars section for more information.