Wars are an important part of Kingdoms at War. Without them how would we settle disputes ? In order to be in a war, you must be in a clan that is warring.
Starting a War – To start a war you first must be an owner/admin of a clan. You must then challenge another clan. The challenged clan has 12 hours to accept the war or else the challenge is discarded. To accept the war, you must be an owner/admin of a challenged clan. It takes 3 votes for a war to be accepted (or less, depending on how many admins you have). It takes one vote to reject a war. You have 24 hours from when the war is challenged until the war starts.
During a War – During a war the objective is to make as much plunder as you can. Also, whenever you attack someone or steal from someone in a war a certain percentage of how much you take is deducted as “war tax” and goes towards your clan’s plunder. A picture of war tax is coming up.
To view how much your clan has made click on clan and then view war and it will show the amount of plunder your clan has raised, a link to your clan’s war roster, how many succesful attacks, steals, assassinations, and scouts your clan has done, and how long is left in the war. It will also show the same for the other clan.
After a War – After a war you can view how much plunder you and your clanmates raised individually. To do this you click clan, war history, details, player stats, and boom. Plunder raised by individuals. Also, a certain amount of gold is released to each player on the winning team. This is taken from the war tax and the more plunder you raise, the more you’re rewarded.